EDMXPixelShaderBlendingQuality

Used in shader permutation for determining number of samples to use in texture blending.

Windows
MacOS
Linux

References

Module

DMXPixelMappingRenderer

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h

Include

#include "IDMXPixelMappingRenderer.h"

Syntax

enum EDMXPixelShaderBlendingQuality
{
    Low,
    Medium,
    High,
    MAX,
}

Values

Name

Description

Low

Medium

High

MAX

Remarks

Used in shader permutation for determining number of samples to use in texture blending. If adding to this you must also adjust the public facing option: 'EPixelBlendingQuality' under the runtime module's DMXPixelMappingOutputComponent.h

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss