Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h |
Include |
#include "IDMXPixelMappingRenderer.h" |
enum EDMXPixelShaderBlendingQuality
{
Low,
Medium,
High,
MAX,
}
Name |
Description |
---|---|
Low |
|
Medium |
|
High |
|
MAX |
Used in shader permutation for determining number of samples to use in texture blending. If adding to this you must also adjust the public facing option: 'EPixelBlendingQuality' under the runtime module's DMXPixelMappingOutputComponent.h