UDMXPixelMappingSubsystem::GetRendererComponent

Get Renderer component. Only for K2 blueprint nodes

Windows
MacOS
Linux

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Blueprint/DMXPixelMappingSubsystem.h

Include

#include "Blueprint/DMXPixelMappingSubsystem.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Blueprint/DMXPixelMappingSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
          Meta=(BlueprintInternalUseOnly="true", AutoCreateRefTerm="InComponentName"),
          Category="DMX|PixelMapping")
UDMXPixelMappingRendererComponent * GetRendererComponent
(
    UDMXPixelMapping * InDMXPixelMapping,
    const FName & InComponentName
)

Remarks

Get Renderer component. Only for K2 blueprint nodes

Returns

Pointer to the component or nullptr

Parameters

Parameter

Description

InDMXPixelMapping

Pixel Mapping UObject Asset

InComponentName

Name of looking renderer component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss