UDMXPixelMappingFixtureGroupComponent

Container component for Fixture Items

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupComponent.h

Include

#include "Components/DMXPixelMappingFixtureGroupComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDMXPixelMappingFixtureGroupComponent : public UDMXPixelMappingOutputComponent

Remarks

Container component for Fixture Items

Variables

Constructors

Name Description

Public function

UDMXPixelMappingFixtureGroupComponent()

Default Constructor

Overridden from UDMXPixelMappingOutputComponent

Name Description

Public function Virtual

TSharedRef< ...

 

BuildSlot

(
    TSharedRef< SConstraintCanvas > InC...
)

Rebuild widget for designer view

Public function Virtual

const FText

 

GetPaletteCategory()

Returns the text of palette category

Public function Virtual

FVector2D

 

GetPosition()

Get rendering position of the component. Using for determining UV map input rendering offset

Public function Virtual Const

FVector2D

 

GetSize()

Get rendering size of component

Public function Virtual

bool

 

IsExposedToTemplate()

Whether component should be part of Palette view

Public function Virtual

void

 

QueueDownsample()

Queue rendering to downsample rendering target

Public function Virtual

void

 

SetPosition

(
    const FVector2D& InPosition
)

Get rendering component position

Public function Virtual

void

 

SetSize

(
    const FVector2D& InSize
)

Set rendering size of component

Public function Virtual

void

 

SetZOrder

(
    int32 NewZOrder
)

Sets the ZOrder in the UI

Public function Virtual

void

 

ToggleHighlightSelection

(
    bool bIsSelected
)

Change widget visuals whether it selected or not

Public function Virtual

void

 

UpdateWidget()

Update the content in designer widget

Overridden from UDMXPixelMappingBaseComponent

Name Description

Public function Virtual Const

bool

 

CanBeMovedTo

(
    const UDMXPixelMappingBaseComponent...
)

Check if a Component can be moved under another one (used for copy/move/duplicate)

Public function Virtual

const FName ...

 

GetNamePrefix()

Helper function for generating UObject name, the child should implement their own logic for Prefix name generation.

Public function Virtual Const

FString

 

GetUserFriendlyName()

Returns the name of the component used across all widgets that draw it

Public function Virtual

void

 

PostParentAssigned()

The function might have custom behavior implementation after object has been assigned to the parent.

Public function Virtual

void

 

ResetDMX()

Reset all sending DMX channels to 0 for this component and all children

Public function Virtual

void

 

SendDMX()

Send DMX values of this component and all children

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Constants

Name

Description

MinGroupSize

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