| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupComponent.h |
Include |
#include "Components/DMXPixelMappingFixtureGroupComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDMXPixelMappingFixtureGroupComponent : public UDMXPixelMappingOutputComponent
Container component for Fixture Items
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UDMXLibrary ... |
DMXLibrary |
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SelectedFixturePatchRef |
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UDMXPixelMappingFixtureGroupComponent() |
Default Constructor |
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TSharedRef< ... |
BuildSlot ( |
Rebuild widget for designer view |
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const FText |
GetPaletteCategory() |
Returns the text of palette category |
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GetPosition() |
Get rendering position of the component. Using for determining UV map input rendering offset |
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GetSize() |
Get rendering size of component |
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IsExposedToTemplate() |
Whether component should be part of Palette view |
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QueueDownsample() |
Queue rendering to downsample rendering target |
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SetPosition ( |
Get rendering component position |
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SetSize ( |
Set rendering size of component |
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SetZOrder ( |
Sets the ZOrder in the UI |
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ToggleHighlightSelection ( |
Change widget visuals whether it selected or not |
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UpdateWidget() |
Update the content in designer widget |
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CanBeMovedTo ( |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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const FName ... |
GetNamePrefix() |
Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. |
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GetUserFriendlyName() |
Returns the name of the component used across all widgets that draw it |
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PostParentAssigned() |
The function might have custom behavior implementation after object has been assigned to the parent. |
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ResetDMX() |
Reset all sending DMX channels to 0 for this component and all children |
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SendDMX() |
Send DMX values of this component and all children |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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MinGroupSize |