UDMXPixelMappingBaseComponent::ResetDMX

Reset all sending DMX channels to 0 for this component and all children

Windows
MacOS
Linux

Override Hierarchy

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingBaseComponent.h

Include

#include "Components/DMXPixelMappingBaseComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|PixelMapping")
virtual void ResetDMX()

Remarks

Reset all sending DMX channels to 0 for this component and all children

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