Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingBaseComponent.h |
Include |
#include "Components/DMXPixelMappingBaseComponent.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX|PixelMapping")
virtual void ResetDMX()
Reset all sending DMX channels to 0 for this component and all children