UDMXPixelMappingMatrixCellComponent

Matrix pixel component

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingMatrixCellComponent.h

Include

#include "Components/DMXPixelMappingMatrixCellComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDMXPixelMappingMatrixCellComponent : public UDMXPixelMappingOutputDMXComponent

Remarks

Matrix pixel component

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

CellID

Public variable UProperty

FDMXEntityFixtu...

 

FixturePatchMatrixRef

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

RelativePositionX

The X position relative to the parent group

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

RelativePositionY

The Y position relative to the parent group

Constructors

Name Description

Public function

UDMXPixelMappingMatrixCellComponent()

Default Constructor

Functions

Name Description

Public function

const FIntPo...

 

GetPixelCoordinate()

Public function Virtual

void

 

RenderWithInputAndSendDMX()

Public function

void

 

SetPixelCoordinate

(
    FIntPoint InPixelCoordinate
)

Public function

void

 

SetPositionFromParent

(
    const FVector2D& InPosition
)

Public function

void

 

SetSizeFromParent

(
    const FVector2D& InSize
)

Overridden from UDMXPixelMappingOutputComponent

Name Description

Public function Virtual

TSharedRef< ...

 

BuildSlot

(
    TSharedRef< SConstraintCanvas > InC...
)

Rebuild widget for designer view

Public function Virtual Const

int32

 

GetDownsamplePixelIndex()

Get pixel index in downsample texture

Public function Virtual

FVector2D

 

GetPosition()

Get rendering position of the component. Using for determining UV map input rendering offset

Public function Virtual Const

FVector2D

 

GetSize()

Get rendering size of component

Public function Virtual

void

 

QueueDownsample()

Queue rendering to downsample rendering target

Public function Virtual

void

 

SetPosition

(
    const FVector2D& InPosition
)

Get rendering component position

Public function Virtual

void

 

SetSize

(
    const FVector2D& InSize
)

Set rendering size of component

Public function Virtual

void

 

ToggleHighlightSelection

(
    bool bIsSelected
)

Change widget visuals whether it selected or not

Public function Virtual

void

 

UpdateWidget()

Update the content in designer widget

Overridden from UDMXPixelMappingBaseComponent

Name Description

Public function Virtual Const

bool

 

CanBeMovedTo

(
    const UDMXPixelMappingBaseComponent...
)

Check if a Component can be moved under another one (used for copy/move/duplicate)

Public function Virtual

const FName ...

 

GetNamePrefix()

Helper function for generating UObject name, the child should implement their own logic for Prefix name generation.

Public function Virtual Const

FString

 

GetUserFriendlyName()

Returns the name of the component used across all widgets that draw it

Public function Virtual

void

 

PostParentAssigned()

The function might have custom behavior implementation after object has been assigned to the parent.

Public function Virtual

void

 

ResetDMX()

Reset all sending DMX channels to 0 for this component and all children

Public function Virtual

void

 

SendDMX()

Send DMX values of this component and all children

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Constants

Name

Description

MixPixelSize

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