Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingOutputComponent.h |
Include |
#include "Components/DMXPixelMappingOutputComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UDMXPixelMappingOutputComponent : public UDMXPixelMappingBaseComponent
Base class for all Designer and configurable components
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bEditableEditorColor |
If true, the editor color is editable |
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bHighlighted |
If true is highlighted |
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bLockInDesigner |
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bVisibleInDesigner |
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TSharedPtr< SBo... |
CachedLabelBox |
Cached label box |
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TSharedPtr< SBo... |
CachedWidget |
Cached designer widget |
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CellBlendingQuality |
The quality level to use when averaging colors during downsampling. |
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EditorColor |
The color displayed in editor |
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float |
PositionX |
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float |
PositionY |
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float |
SizeX |
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float |
SizeY |
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Slot |
A raw pointer to the slot to allow us to adjust the size, padding...etc. |
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ZOrder |
ZOrder in the UI |
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UDMXPixelMappingOutputComponent() |
Default Constructor |
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TSharedRef< ... |
BuildSlot ( |
Rebuild widget for designer view |
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TSharedPtr< ... |
GetCachedWidget() |
Get designer UI cached widget |
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GetDownsamplePixelIndex() |
Get pixel index in downsample texture |
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const FLinea... |
GetEditorColor ( |
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const FText |
GetPaletteCategory() |
Returns the text of palette category |
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GetPosition() |
Get rendering position of the component. Using for determining UV map input rendering offset |
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GetSize() |
Get rendering size of component |
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GetZOrder() |
Returns the UI ZOrder |
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IsExposedToTemplate() |
Whether component should be part of Palette view |
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IsLockInDesigner() |
Whether component can be re-sized or re-position at the editor |
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IsVisibleInDesigner() |
Whether component should be visible in designer view |
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QueueDownsample() |
Queue rendering to downsample rendering target |
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QueueDownsampleAndSendDMX() |
Queue rendering to downsample rendering target and send dmx |
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SetPosition ( |
Get rendering component position |
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SetSize ( |
Set rendering size of component |
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SetZOrder ( |
Sets the ZOrder in the UI |
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ToggleHighlightSelection ( |
Change widget visuals whether it selected or not |
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UpdateWidget() |
Update the content in designer widget |
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CanBeMovedTo ( |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |