UDMXPixelMappingRendererComponent::GetWorld

Get active world. It could be editor or build world

Windows
MacOS
Linux

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h

Include

#include "Components/DMXPixelMappingRendererComponent.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingRendererComponent.cpp

Syntax

UWorld * GetWorld() const

Remarks

Get active world. It could be editor or build world

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