| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h |
Include |
#include "Components/DMXPixelMappingRendererComponent.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingRendererComponent.cpp |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.