[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Render Settings")
EDMXPixelMappingRendererType RendererType
Type of rendering, Texture, Material, UMG, etc...
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Render Settings")
EDMXPixelMappingRendererType RendererType
Type of rendering, Texture, Material, UMG, etc...