| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRootComponent.h |
Include |
#include "Components/DMXPixelMappingRootComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDMXPixelMappingRootComponent : public UDMXPixelMappingBaseComponent
Root component in the components tree
Name | Description | ||
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CanBeMovedTo ( |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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const FName ... |
GetNamePrefix() |
Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. |
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Render() |
Render downsample texture for this component and all children |
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RenderAndSendDMX() |
Render downsample texture and send DMX for this component and all children |
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ResetDMX() |
Reset all sending DMX channels to 0 for this component and all children |
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SendDMX() |
Send DMX values of this component and all children |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |