FDMXAttributeName

Windows
MacOS
Linux

Inheritance Hierarchy

FDMXNameListItem

FDMXAttributeName

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXAttribute.h

Include

#include "DMXAttribute.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="DMX")
struct FDMXAttributeName : public FDMXNameListItem

Constructors

Name Description

Public function

FDMXAttributeName()

Default constructor. Assigns Attribute to the first available Attribute from the plugin settings

Public function

FDMXAttributeName

(
    const FDMXAttribute& InAttribute
)

Construct from an Attribute

Public function

FDMXAttributeName

(
    const FName& NameAttribute
)

Construct from an Attribute name

Functions

Name Description

Public function Const

const FDMXAt...

 

GetAttribute()

Public function Static

TArray< FNam...

 

GetPossibleValues()

Get the valid Names for the type

Public function Static

bool

 

IsValid

(
    const FName& InName
)

True if this object still represents one of the possible values

Overridden from FDMXNameListItem

Name Description

Public function Virtual

void

 

SetFromName

(
    const FName& InName
)

Set this object from a FName

Operators

Name Description

Public function Const

 

operator const FDMXAttribute &()

Constants

Name

Description

bCanBeNone

Whether SNameListPicker should display a None option for this type

OnValuesChanged

Delegate that should be called when the possible values for the type are changed

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