| FDMXNameListItem
|
Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXAttribute.h |
Include |
#include "DMXAttribute.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="DMX")
struct FDMXAttributeName : public FDMXNameListItem
Name | Description | |
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FDMXAttributeName() |
Default constructor. Assigns Attribute to the first available Attribute from the plugin settings |
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FDMXAttributeName ( |
Construct from an Attribute |
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FDMXAttributeName ( |
Construct from an Attribute name |
Name | Description | ||
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const FDMXAt... |
GetAttribute() |
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GetPossibleValues() |
Get the valid Names for the type |
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IsValid ( |
True if this object still represents one of the possible values |
Name | Description | ||
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SetFromName ( |
Set this object from a FName |
Name | Description | ||
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operator const FDMXAttribute &() |
Name |
Description |
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bCanBeNone |
Whether SNameListPicker should display a None option for this type |
OnValuesChanged |
Delegate that should be called when the possible values for the type are changed |