Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXConversions.h |
Include |
#include "DMXConversions.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/DMXConversions.cpp |
static TArray< uint8 > UnsignedInt32ToByteArray
(
uint32 Value,
EDMXFixtureSignalFormat SignalFormat,
bool bLSBOrder
)
TODO: All DMX conversions eventually should be moved here (e.g. from subsystem, fixture type) as statics, unit tested and optimized. BP implementations in other classes should be forwarded here, native C++ implementations should be flagged deprecated to reduce code scattering. Converts a uint32 to a byte array