| FDMXNameListItem
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolTypes.h |
Include |
#include "DMXProtocolTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="DMX")
struct FDMXProtocolName : public FDMXNameListItem
A DMX protocol as a name that can be displayed in UI. The protocol is directly accessible via GetProtocol
Name | Description | |
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FDMXProtocolName() |
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FDMXProtocolName ( |
Construct from a protocol name |
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FDMXProtocolName ( |
Construct from a protocol |
Name | Description | ||
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GetPossibleValues() |
Get the valid Names for the type |
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IDMXProtocol... |
GetProtocol() |
Returns the Protocol this name represents |
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IsValid() |
IsValid member accessor |
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IsValid ( |
True if this object still represents one of the possible values |
Name | Description | ||
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operator bool() |
Bool (is valid) operator |
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operator const FName &() |
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operator const IDMXProtocolPtr() |
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operator FName &() |
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operator IDMXProtocolPtr() |
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operator!= ( |
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operator!= ( |
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operator!= ( |
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operator== ( |
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operator== ( |
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operator== ( |
Name |
Description |
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bCanBeNone |
Whether SNameListPicker should display a None option for this type |
OnValuesChanged |
Delegate that should be called when the possible values for the type are changed |