FDMXInputPort::GameThreadGetDMXSignal

Gets the last signal received in specified local universe.

Windows
MacOS
Linux

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPort.h

Include

#include "IO/DMXInputPort.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXInputPort.cpp

Syntax

bool GameThreadGetDMXSignal
(
    int32 LocalUniverseID,
    FDMXSignalSharedPtr & OutDMXSignal
)

Remarks

Gets the last signal received in specified local universe. Returns false if no signal was received. Game-Thread only

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