Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPortReference.h |
Include |
#include "IO/DMXInputPortReference.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXInputPortReference
Reference of an input port
Name | Description | |
---|---|---|
|
FDMXInputPortReference() |
|
|
FDMXInputPortReference |
|
|
FDMXInputPortReference ( |
Name | Description | ||
---|---|---|---|
|
GetEnabledFlagPropertyName() |
||
|
FGuid & |
GetMutablePortGuid() |
Returns a non const Guid of the port, required for serialization only |
|
const FGuid ... |
GetPortGuid() |
|
|
GetPortGuidPropertyName() |
||
|
IsEnabledFlagSet() |
Returns true if the port is enabled. Always true unless constructed with bIsAlwaysEnabled = false |
Name | Description | ||
---|---|---|---|
|
operator!= ( |
||
|
operator== ( |