FDMXInputPortReference

Reference of an input port

Windows
MacOS
Linux

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPortReference.h

Include

#include "IO/DMXInputPortReference.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXInputPortReference

Remarks

Reference of an input port

Variables

Name Description

Protected variable UProperty Category, EditAnywhere BlueprintReadWrite

uint32: 1

 

bEnabledFlag

Optional flag for port references that can be enabled or disabled

Protected variable UProperty Category, EditAnywhere BlueprintReadWrite

FGuid

 

PortGuid

Unique identifier shared with port config and port instance.

Constructors

Name Description

Public function

FDMXInputPortReference()

Public function

FDMXInputPortReference

(
    const FGuid& InPortGuid,
    bool bIsEnabledFlag
)

Public function

FDMXInputPortReference

(
    const FDMXInputPortReference& InIn...,
    bool bIsEnabledFlag
)

Functions

Name Description

Public function Static

FName

 

GetEnabledFlagPropertyName()

Public function

FGuid &

 

GetMutablePortGuid()

Returns a non const Guid of the port, required for serialization only

Public function Const

const FGuid ...

 

GetPortGuid()

Public function Static

FName

 

GetPortGuidPropertyName()

Public function Const

bool

 

IsEnabledFlagSet()

Returns true if the port is enabled. Always true unless constructed with bIsAlwaysEnabled = false

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FDMXInputPortReference& Othe...
)

Public function Const

bool

 

operator==

(
    const FDMXInputPortReference& Othe...
)

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