Deprecated
Use GameThreadGetDMXSignal instead. GameThreadGetDMXSignalFromRemoteUniverse only exists to support deprecated blueprint nodes.
Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPort.h |
Include |
#include "IO/DMXOutputPort.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXOutputPort.cpp |
bool GameThreadGetDMXSignalFromRemoteUniverse
(
FDMXSignalSharedPtr & OutDMXSignal,
int32 RemoteUniverseID,
bool bEvenIfNotLoopbackToEngine
)
DEPRECATED 4.27. Gets the DMX signal from an extern (remote) Universe ID.