Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPort.h |
Include |
#include "IO/DMXOutputPort.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXOutputPort.cpp |
bool GameThreadGetDMXSignal
(
int32 LocalUniverseID,
FDMXSignalSharedPtr & OutDMXSignal,
bool bEvenIfNotLoopbackToEngine
)
Game-Thread only: Gets the last signal received in specified local universe.
True if the OutDMXSignal was set.
Parameter |
Description |
---|---|
LocalUniverseID |
The local universe that should be retrieved |
OutDMXSignal |
The signal that is set if the opperation succeeds. |
bEvenIfNotLoopbackToEngine |
Defaults to false. If true, succeeds even if the signal should not be looped back to engine (useful for monitoring). |