FDMXOutputPort::GameThreadGetDMXSignal

Game-Thread only: Gets the last signal received in specified local universe.

Windows
MacOS
Linux

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPort.h

Include

#include "IO/DMXOutputPort.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXOutputPort.cpp

Syntax

bool GameThreadGetDMXSignal
(
    int32 LocalUniverseID,
    FDMXSignalSharedPtr & OutDMXSignal,
    bool bEvenIfNotLoopbackToEngine
)

Remarks

Game-Thread only: Gets the last signal received in specified local universe.

Returns

True if the OutDMXSignal was set.

Parameters

Parameter

Description

LocalUniverseID

The local universe that should be retrieved

OutDMXSignal

The signal that is set if the opperation succeeds.

bEvenIfNotLoopbackToEngine

Defaults to false. If true, succeeds even if the signal should not be looped back to engine (useful for monitoring).

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