FDMXOutputPortCommunicationDeterminator::SetHasValidSender

Sets if there is a valid sender obj

Windows
MacOS
Linux

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXOutputPort.h

Include

#include "IO/DMXOutputPort.h"

Syntax

void SetHasValidSender
(
    bool bInHasValidSender
)

Remarks

Sets if there is a valid sender obj

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss