Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXPortManager.h |
Include |
#include "IO/DMXPortManager.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXPortManager.cpp |
void SuspendProtocols()
Thread-safe: Suspends the protocols irrevocably, and with it all sending and receiving of DMX via the protocols. Useful when UE4 self wants to inject data into ports, rather than communicating with the outside world, e.g. for nDisplay replication.
When protocols are suspended, changes to project settings are no longer reflected and UpdateFromProtocolSettings has no effect.