UDMXProtocolBlueprintLibrary::SetReceiveDMXEnabled

Sets if DMX is received from the network

Windows
MacOS
Linux

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolBlueprintLibrary.h

Include

#include "DMXProtocolBlueprintLibrary.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/DMXProtocolBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX")
static void SetReceiveDMXEnabled
(
    bool bReceiveDMXEnabled,
    bool bAffectEditor
)

Remarks

Sets if DMX is received from the network

Parameters

Parameter

Description

bReceiveDMXEnabled

If true, receives inbound DMX packets on the input ports, else ignores them, globally.

bAffectEditor

If true, affects the editor.

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