UDMXProtocolBlueprintLibrary::SetSendDMXEnabled

Sets if DMX is sent to the network

Windows
MacOS
Linux

References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolBlueprintLibrary.h

Include

#include "DMXProtocolBlueprintLibrary.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/DMXProtocolBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX")
static void SetSendDMXEnabled
(
    bool bSendDMXEnabled,
    bool bAffectEditor
)

Remarks

Sets if DMX is sent to the network

Parameters

Parameter

Description

bSendDMXEnabled

If true, sends DMX packets to the output ports, else ignores all send calls globally.

bAffectEditor

If true, affects the editor.

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