Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h |
Include |
#include "Game/DMXComponent.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Game/DMXComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
void OnFixturePatchReceivedDMX
(
UDMXEntityFixturePatch * FixturePatch,
const FDMXNormalizedAttributeValueMap & NormalizedValuePerAttribute
)
Called when the fixture patch received DMX