UDMXComponent::SetFixturePatch

Sets the fixture patch used in the component

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h

Include

#include "Game/DMXComponent.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Game/DMXComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX")
void SetFixturePatch
(
    UDMXEntityFixturePatch * InFixturePatch
)

Remarks

Sets the fixture patch used in the component

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