UDMXComponent::SetReceiveDMXFromPatch

Sets whether the component receives dmx from the patch.

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h

Include

#include "Game/DMXComponent.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Game/DMXComponent.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="DMX")
void SetReceiveDMXFromPatch
(
    bool bReceive
)

Remarks

Sets whether the component receives dmx from the patch. Note, this is saved with the component when called in editor.

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