| FDMXEntityReference
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityReference.h |
Include |
#include "Library/DMXEntityReference.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(DisplayName="DMX Fixture Patch Ref"))
struct FDMXEntityFixturePatchRef : public FDMXEntityReference
Represents a Fixture Patch from a DMX Library. Used to store a reference to a Fixture Patch outside the DMX Library
Name | Description | |
---|---|---|
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FDMXEntityFixturePatchRef() |
|
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FDMXEntityFixturePatchRef ( |
Name | Description | ||
---|---|---|---|
|
UDMXEntityFi... |
GetFixturePatch() |
Specialized GetEntity() to return it already cast |