| FDMXEntityReference
|
Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityReference.h |
Include |
#include "Library/DMXEntityReference.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="DMX Entity Reference"))
struct FDMXEntityReference
Represents an Entity from a DMX Library. Used to allow objects outside the DMX Library package to store references to UDMXEntity objects
Name | Description | ||
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bDisplayLibraryPicker |
Display the DMX Library asset picker. True by default, for Blueprint variables |
|
|
UDMXLibrary ... |
DMXLibrary |
The parent DMX library of the Entity Automatically set when calling SetEntity with a valid Entity. |
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TSubclassOf< UD... |
EntityType |
Name | Description | |
---|---|---|
|
FDMXEntityReference() |
Construct with invalid values by default |
|
FDMXEntityReference ( |
Construct as a reference to an existing Entity and its type as EntityType |
Name | Description | ||
---|---|---|---|
|
UDMXEntity &... |
GetEntity() |
Get the Entity referenced by this struct or nullptr if none was set. |
|
TSubclassOf<... |
GetEntityType() |
Get the type of entity this reference points to |
|
SetEntity ( |
Set the Entity and DMX Library this struct represents |
Name | Description | ||
---|---|---|---|
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operator!= ( |
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operator== ( |
Comparison operators |