Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include |
#include "Library/DMXEntityFixtureType.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXFixtureCellAttribute
Name | Description | ||
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Attribute |
The Attribute name to map this Function to. |
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bUseLSBMode |
Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. |
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DataType |
This function's data type. Defines the used number of channels (bytes) |
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DefaultValue |
Initial value for this function when no value is set |
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Description |
Name | Description | |
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FDMXFixtureCellAttribute() |
Name | Description | ||
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GetNumChannels() |
Returns the number of channels of the attribute |