FDMXImportGDTFChannelFunction

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXImportGDTF.h

Include

#include "Library/DMXImportGDTF.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXImportGDTFChannelFunction

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFA...

 

Attribute

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

TArray< FDMXImp...

 

ChannelSets

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFD...

 

DMXFrom

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

EDMXImportGDTFD...

 

DMXInvert

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFD...

 

DMXValue

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFE...

 

Emitter

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFF...

 

Filter

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFD...

 

ModeFrom

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

ModeMaster

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFD...

 

ModeTo

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FName

 

Name

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

OriginalAttribute

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

PhysicalFrom

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

PhysicalTo

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

RealFade

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FDMXImportGDTFW...

 

Wheel

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