[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="DMX")
TArray< FDMXImportGDTFBreak > Breaks
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="DMX")
TArray< FDMXImportGDTFBreak > Breaks