Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include |
#include "Library/DMXEntityFixtureType.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixtureType.cpp |
static void NormalizedValueToBytes
(
EDMXFixtureSignalFormat InSignalFormat,
bool bUseLSB,
float InValue,
uint8 * OutBytes
)