| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include |
#include "Library/DMXEntityFixtureType.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Meta=(DisplayName="DMX Fixture Type"))
class UDMXEntityFixtureType : public UDMXEntity
Name | Description | ||
---|---|---|---|
|
bFixtureMatrixEnabled |
||
|
DMXCategory |
||
|
UDMXImport *... |
DMXImport |
|
|
Modes |
Name | Description | |
---|---|---|
|
UDMXEntityFixtureType() |
Name | Description | ||
---|---|---|---|
|
float |
BytesToFunctionNormalizedValue ( |
|
|
BytesToFunctionValue ( |
||
|
BytesToInt ( |
||
|
float |
BytesToNormalizedValue ( |
|
|
ClampDefaultValue ( |
||
|
ClampValueToDataType ( |
||
|
FunctionNormalizedValueToBytes ( |
||
|
FunctionValueToBytes ( |
||
|
FDataTypeCha... |
GetDataTypeChangeDelegate() |
|
|
GetDataTypeMaxValue ( |
||
|
GetFunctionLastChannel ( |
Gets the last channel occupied by the Function |
|
|
IntToBytes ( |
||
|
IsFixtureMatrixInModeRange ( |
||
|
IsFunctionInModeRange ( |
Return true if a Function's occupied channels are within the Mode's Channel Span. |
|
|
NormalizedValueToBytes ( |
||
|
NumChannelsToOccupy ( |
||
|
SetFunctionSize ( |
||
|
SetModesFromDMXImport ( |
||
|
UpdateChannelSpan ( |
Updates the channel span of the Mode |
|
|
UpdateXCellsFromYCells ( |
Updates the FixtureMatrixConfig's XCells property given num YCells for the specified Mode |
|
|
UpdateYCellsFromXCells ( |
Updates the FixtureMatrixConfig's YCells property given num XCells for the specified Mode |
Name | Description | ||
---|---|---|---|
|
PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
|
|
PostEditUndo() |
Called after applying a transaction to the object. |
Name |
Description |
---|---|
DataTypeChangeDelegate |
Editor only data type change delagate Editor only data type change delegate |
Name | Description | ||
---|---|---|---|
|
UpdateModeChannelProperties ( |
Use UpdateChannelSpan instead. |