[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="DMX")
TArray< FDMXImportGDTFAttribute > Attributes
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="DMX")
TArray< FDMXImportGDTFAttribute > Attributes