Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
Include |
#include "Sequencer/MovieSceneDMXLibrarySection.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Sequencer/MovieSceneDMXLibrarySection.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Sequencer|Section")
void SetFixturePatchActiveMode
(
UDMXEntityFixturePatch * InPatch,
int32 InActiveMode
)
Sets the active mode for a Fixture Patch