[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="Movie Scene")
bool bUseNormalizedValues
If true, all values are interpreted as normalized values (0.0 to 1.0) and are mapped to the actual value range of a patch automatically.
If false, values are interpreted as absolute values, depending on the data type of a patch: 0-255 for 8bit, 0-65'536 for 16bit, 0-16'777'215 for 24bit. 32bit is not fully supported in this mode.