bUseNormalizedValues

If true, all values are interpreted as normalized values (0.0 to 1.0) and are mapped to the actual value range of a patch automatically.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category="Movie Scene")
bool bUseNormalizedValues

Remarks

If true, all values are interpreted as normalized values (0.0 to 1.0) and are mapped to the actual value range of a patch automatically.

If false, values are interpreted as absolute values, depending on the data type of a patch: 0-255 for 8bit, 0-65'536 for 16bit, 0-16'777'215 for 24bit. 32bit is not fully supported in this mode.

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