Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h |
Include |
#include "DMXSubsystem.h" |
Source |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="TRUE"), Category="DMX")
bool PatchIsOfSelectedType
(
UDMXEntityFixturePatch * InFixturePatch,
FString RefTypeValue
)
Checks if a FixturePatchs is of a given FixtureType
bool result of checking if the patch is of a given type
Parameter |
Description |
---|---|
InFixturePatch |
fixture patch to check |
RefTypeValue |
a FixtureTypeRef to check against the fixture patch type |