UDMXSubsystem::PatchIsOfSelectedType

Checks if a FixturePatchs is of a given FixtureType

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h

Include

#include "DMXSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(BlueprintInternalUseOnly="TRUE"), Category="DMX")
bool PatchIsOfSelectedType
(
    UDMXEntityFixturePatch * InFixturePatch,
    FString RefTypeValue
)

Remarks

Checks if a FixturePatchs is of a given FixtureType

Returns

bool result of checking if the patch is of a given type

Parameters

Parameter

Description

InFixturePatch

fixture patch to check

RefTypeValue

a FixtureTypeRef to check against the fixture patch type

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