EDataRegistryAcquireStatus

State of a registry async request

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h

Include

#include "DataRegistryTypes.h"

Syntax

enum EDataRegistryAcquireStatus
{
    NotStarted,
    WaitingForInitialAcquire,
    InitialAcquireFinished,
    WaitingForResources,
    AcquireFinished,
    AcquireError,
    DoesNotExist,
}

Values

Name

Description

NotStarted

Not started yet

WaitingForInitialAcquire

Initial acquire still in progress

InitialAcquireFinished

Temporary state, finished acquiring data but need to check resources

WaitingForResources

Data requested and returned, still loading dependent resources

AcquireFinished

Fully loaded

AcquireError

Failed to acquire, may have timed out or had network issues, can be retried later

DoesNotExist

Known to not exist, cannot be retried

Remarks

State of a registry async request

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss