EDataRegistryAvailability

General rule about how hard it is to access an item, with later entries being the most available and faster to access

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h

Include

#include "DataRegistryTypes.h"

Syntax

enum EDataRegistryAvailability
{
    DoesNotExist,
    Unknown,
    Remote,
    OnDisk,
    LocalAsset,
    PreCached,
}

Values

Name

Description

DoesNotExist

Item definitely does not exist

Unknown

Not sure where item is located or if it exists at all

Remote

From a database or website with very high latency

OnDisk

From some other asset such as a json file available without internet access

LocalAsset

Comes from a local asset, can be sync loaded as needed

PreCached

This item has already been loaded into memory by a different system and is immediately available

Remarks

General rule about how hard it is to access an item, with later entries being the most available and faster to access

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