FDataRegistryId::ParseTypeAndName

Convert from Type:Name strings, these are inline to avoid linker errors for constructor

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryId.h

Include

#include "DataRegistryId.h"

Syntax

static FDataRegistryId ParseTypeAndName
(
    const TCHAR * TypeAndName,
    uint32 Len
)

Remarks

Convert from Type:Name strings, these are inline to avoid linker errors for constructor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss