[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, SaveGame, BlueprintReadWrite, Category=DataRegistry)
FDataRegistryType RegistryType
The type of this item, used to look up the correct registry
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, SaveGame, BlueprintReadWrite, Category=DataRegistry)
FDataRegistryType RegistryType
The type of this item, used to look up the correct registry