Module |
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Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryId.h |
Include |
#include "DataRegistryId.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDataRegistryId
Identifier for a specific DataRegistryItem, provides the user with a Tag or dropdown-based UI for selecting based on the available index info
Name | Description | ||
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ItemName |
The name of this object, may be a leaf gameplay tag or a raw name depending on the type |
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RegistryType |
The type of this item, used to look up the correct registry |
Name | Description | |
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FDataRegistryId() |
Explicit constructors |
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FDataRegistryId ( |
Parses out the Type:Name format |
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FDataRegistryId |
Construct from two names, will also work with FDataRegistryType due to the implicit cast |
Name | Description | ||
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ExportTextItem ( |
UStruct Overrides |
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ImportTextItem ( |
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IsValid() |
True if this represents an actual registry item |
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FDataRegistr... |
ParseTypeAndName ( |
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FDataRegistr... |
ParseTypeAndName ( |
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FDataRegistr... |
ParseTypeAndName |
Convert from Type:Name strings, these are inline to avoid linker errors for constructor |
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SerializeFromMismatchedTag ( |
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ToString() |
Returns string version of this identifier in Type:Name format |
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ToText() |
Returns Text description of string |
Name | Description | ||
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operator!= ( |
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FDataRegistr... |
operator= ( |
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operator== ( |