FDataRegistryIdFormat

Struct representing how a unique id is formatted and picked in the editor

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h

Include

#include "DataRegistryTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDataRegistryIdFormat

Remarks

Struct representing how a unique id is formatted and picked in the editor

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FGameplayTag

 

BaseGameplayTag

If this is not empty, all ids are part of this hierarchy

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