Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include |
#include "DataRegistryTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDataRegistryIdFormat
Struct representing how a unique id is formatted and picked in the editor
Name | Description | ||
---|---|---|---|
|
BaseGameplayTag |
If this is not empty, all ids are part of this hierarchy |