Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include |
#include "DataRegistryTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDataRegistryLookup
A resolved unique id for a specific source, explains how to look it up. This type is opaque in blueprints and cannot be saved across runs
Name | Description | ||
---|---|---|---|
|
SourceLookups |
TODO can be more efficient, probably best option is pack it into the num field of the FName, no one really names entries Foo_2147483646. |