FDataRegistryLookup

A resolved unique id for a specific source, explains how to look it up.

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h

Include

#include "DataRegistryTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDataRegistryLookup

Remarks

A resolved unique id for a specific source, explains how to look it up. This type is opaque in blueprints and cannot be saved across runs

Variables

Name Description

Public variable

TArray< TTuple<...

 

SourceLookups

TODO can be more efficient, probably best option is pack it into the num field of the FName, no one really names entries Foo_2147483646.

Functions

Name Description

Public function

void

 

AddEntry

(
    uint8 Index,
    FName ResolvedName
)

Adds a new entry to lookup

Public function Const

bool

 

GetEntry

(
    uint8& OutIndex,
    FName& OutResolvedName,
    int32 NumEntry
)

Gets a name and num

Public function Const

int32

 

GetNum()

Get number of lookups

Public function Const

bool

 

IsValid()

True if this lookup could work

Public function

void

 

Reset()

Resets to default

Public function Const

FString

 

ToString()

Generate a debug string

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