FDataRegistrySource_DataTableRules

Rules struct for data table access

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h

Include

#include "DataRegistrySource_DataTable.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDataRegistrySource_DataTableRules

Remarks

Rules struct for data table access

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bPrecacheTable

True if the entire table should be loaded into memory when the source is loaded, false if the table is loaded on demand

Public variable UProperty Category, EditAnywhere

float

 

CachedTableKeepSeconds

Time in seconds to keep cached table alive if hard reference is off.

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