UDataRegistry::AcquireItem

Start an async request for a single item

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistry.h

Include

#include "DataRegistry.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistry.cpp

Syntax

virtual bool AcquireItem
(
    const FDataRegistryId & ItemId,
    FDataRegistryItemAcquiredCallback DelegateToCall
)

Remarks

Start an async request for a single item

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss