Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistry.h |
Include |
#include "DataRegistry.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistry.cpp |
static FTimerManager * GetTimerManager()
Returns a timer manager that is safe to use for asset loading actions. This will either be the editor or game instance one, or null during very early startup