Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistry.h |
Include |
#include "DataRegistry.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistry.cpp |
virtual bool ResolveDataRegistryId
(
FDataRegistryLookup & OutLookup,
const FDataRegistryId & ItemId,
const uint8 ** PrecachedDataPtr
) const
Resolves an item id into a specific source and unique id, this can remap the names using game-specific rules. PrecachedDataPtr will be set if it is precached by another system