UDataRegistry::ResolveDataRegistryId

Resolves an item id into a specific source and unique id, this can remap the names using game-specific rules.

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistry.h

Include

#include "DataRegistry.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistry.cpp

Syntax

virtual bool ResolveDataRegistryId
(
    FDataRegistryLookup & OutLookup,
    const FDataRegistryId & ItemId,
    const uint8 ** PrecachedDataPtr
) const

Remarks

Resolves an item id into a specific source and unique id, this can remap the names using game-specific rules. PrecachedDataPtr will be set if it is precached by another system

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