UDataRegistrySource::IsSpecificAssetRegistered

Returns true if this asset is already registered with this source

Windows
MacOS
Linux

Override Hierarchy

UDataRegistrySource::IsSpecificAssetRegistered()

UMetaDataRegistrySource::IsSpecificAssetRegistered()

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h

Include

#include "DataRegistrySource.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp

Syntax

virtual bool IsSpecificAssetRegistered
(
    const FSoftObjectPath & AssetPath
) const

Remarks

Returns true if this asset is already registered with this source

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