| UDataRegistrySource::IsSpecificAssetRegistered()
|
Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
Include |
#include "DataRegistrySource.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp |
virtual bool IsSpecificAssetRegistered
(
const FSoftObjectPath & AssetPath
) const
Returns true if this asset is already registered with this source