| UDataRegistrySource::RegisterSpecificAsset()
|
Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
Include |
#include "DataRegistrySource.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp |
virtual bool RegisterSpecificAsset
(
const FAssetData & AssetData,
int32 AssetPriority
)
Attempt to register a specified asset with a source, returns true if any changes were made. Can be used to update priority for existing asset as well