UDataRegistrySource::TimerUpdate

Called by owning source as periodic update, can release resources or refresh connections

Windows
MacOS
Linux

Override Hierarchy

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h

Include

#include "DataRegistrySource.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp

Syntax

virtual void TimerUpdate
(
    float CurrentTime,
    float TimerUpdateFrequency
)

Remarks

Called by owning source as periodic update, can release resources or refresh connections

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss