UDataRegistrySubsystem::EqualEqual_DataRegistryId

Returns true if the values are equal (A == B)

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h

Include

#include "DataRegistrySubsystem.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
          Meta=(DisplayName="Equal (DataRegistryId)", CompactNodeTitle="==", ScriptOperator="==", BlueprintThreadSafe),
          Category=DataRegistry)
static bool EqualEqual_DataRegistryId
(
    FDataRegistryId A,
    FDataRegistryId B
)

Remarks

Returns true if the values are equal (A == B)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss